About me

I am a research scientist at Unity Technologies since December 2015.

I was previously a postdoctoral researcher in the KIT Computer Graphics Group and a Ph.D. student in the MAVERICK team at INRIA in Grenoble under the supervision of Fabrice Neyret. I defended my thesis entitled “Multi-scale appearance for realistic and efficient rendering of complex surfaces” in September 2014.

During my Ph.D., I visited the LIGUM in Montréal,  I worked at NVIDIA Research, and I have been an invited researcher at Weta Digital.


  • December 2015: I joined Unity as a research scientist
  • May 2015: Our SGGX paper was accepted to SIGGRAPH 2015
  • November 2014: I started a postdoc at KIT in Karlsruhe
  • September 2014: I defended my Ph.D. at INRIA in Grenoble
  • August 2014: I participated to the SIGGRAPH course on physically based shading
  • June 2014: I presented our importance sampling paper at EGSR in Lyon. We won the best paper award.